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Monthly Archives: August 2006

Thoughts from the Soulard Idea Market (finally)

21-Aug-06

It’s been almost two weeks since the Soulard Idea Market got together and I’ve been thinking about it, and what I should write about it, ever since. Having just finished reading Walter Isaacson’s biography of Benjamin Franklin and about half-way through Blaine McCormick’s adaption of Franklin’s Autobiography when I first heard of the Soulard Idea [...]

XBox 360 game development made easy(er)

17-Aug-06

In some fields, achieving - or even attempting - mastery is very difficult. Developing video games for today’s consoles and PCs falls into that category. Part of it is the creativity, the ability to come up with a novel idea or game play system that will attract players. And part of it is the technology. [...]

Unreasonable Request: Pokemon Box and Colosseum Promo Disk

16-Aug-06

At the Soulard Idea Market last week (about which Randy Holloway has written and I am going write), Matt Homann introduced the concept of the ‘unreasonable request,’ which he in turn picked up from Lisa Haneberg. In the (un)conference setting of the Idea Market, each person was offered the opportunity to post a request on [...]

Tools do not a master make

04-Aug-06

No tool of modern technology is as universally used, and almost as universally reviled, in the world of business and government as is Microsoft PowerPoint. Perhaps most famous of the PowerPoint bashers is Edward Tufte, writer of several books and essays on information design. (I was fortunate enough to attend one of his [...]

Benjamim Franklin at the Missouri History Museum

04-Aug-06

If you live in St. Louis and have not yet visited the exhibit Benjamin Franklin - In Search of a Better World at the Missouri History Museum in Forest Park, I strongly encourage you to check it out before the exhibit closes on September 4. If you are planning to visit St. Louis between now [...]

Mastery through video games?

03-Aug-06

In his book Everything Bad is Good for You, Steven Johnson (who blogs at stevenberlinjohnson.com) puts forth the argument that Pop Culture - especially video games - contributes to the intelligence and mental agility of today’s youth.
In his fourth book, Everything Bad Is Good for You, iconoclastic science writer Steven Johnson … takes on one [...]

The tacit knowledge of (not in) organizations

02-Aug-06

When addressing the idea of tacit knowledge in respect to knowledge management, most descriptions focus on the tacit knowledge in organizations - that is, the tacit knowledge of the individual members of the organization - and how to capture and share that tacit knowledge. While I believe it is important to understand this tacit knowledge, [...]

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