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<channel>
	<title>No Straight Lines</title>
	<atom:link href="http://nsl.gbrettmiller.com/feed" rel="self" type="application/rss+xml" />
	<link>http://nsl.gbrettmiller.com</link>
	<description>... a knowledge worker's waste blog ...</description>
	<pubDate>Tue, 01 Jul 2008 00:55:12 +0000</pubDate>
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			<item>
		<title>Work competency, literacy, and mastery</title>
		<link>http://nsl.gbrettmiller.com/2008/work-competency-literacy-and-mastery</link>
		<comments>http://nsl.gbrettmiller.com/2008/work-competency-literacy-and-mastery#comments</comments>
		<pubDate>Tue, 01 Jul 2008 00:55:12 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Knowledge Work]]></category>

		<category><![CDATA[Learning]]></category>

		<category><![CDATA[Mastery]]></category>

		<category><![CDATA[Social Networks]]></category>

		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[Web 2.0]]></category>

		<category><![CDATA[Work Literacy]]></category>

		<category><![CDATA[visual thinking]]></category>

		<category><![CDATA[Add new tag]]></category>

		<category><![CDATA[competency]]></category>

		<category><![CDATA[Knowlege Work]]></category>

		<category><![CDATA[literacy]]></category>

		<category><![CDATA[WorkLiteracy]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=443</guid>
		<description><![CDATA[Tony Karrer&#8217;s comments to a recent post of mine that discussed the application of a craft work model to knowledge work got me thinking a bit more about the subject.  I&#8217;ve also been thinking some about the one of the goals of the Work Literacy project, specifically to &#8220;help build a foundation of knowledge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nsl.gbrettmiller.com/2008/lessons-learned-and-learned-lessons#comment-52697">Tony Karrer&#8217;s comments</a> to a <a href="http://nsl.gbrettmiller.com/2008/lessons-learned-and-learned-lessons">recent post of mine</a> that discussed the application of a craft work model to knowledge work got me thinking a bit more about the subject.  I&#8217;ve also been thinking some about the one of the goals of the Work Literacy project, specifically to &#8220;help build a foundation of knowledge of methods for knowledge work&#8221; (as Tony wrote in comments to Michele&#8217;s post <a href="http://www.workliteracy.com/knowledge-workers-as-craft-workers#respond">Knowledge Workers as Craft Workers</a>).</p>
<p>So instead of apprentice/journeyman/master, which refer as much to an individual&#8217;s position within an organization as it does to the individual&#8217;s skill level, I&#8217;m thinking the more basic terms of competency, literacy, and mastery may apply.  These speak directly to the skill level of the individual in terms of the individual&#8217;s goals, and is independent of any organization they may be part of.</p>
<p>Obviously, these terms will need to be defined a bit in the context of knowledge work and work literacy to be of use to the current effort.  A good place to start is at the basic definitions of the terms:</p>
<ul>
<li><a href="http://dictionary.reference.com/browse/competent">Competent</a>:  having suitable or sufficient skill, knowledge, experience, etc., for some purpose; properly qualified;  adequate but not exceptional.</li>
<li><a href="http://dictionary.reference.com/browse/Literate">Literate</a>:  having knowledge or skill in a specified field</li>
<li><a href="http://dictionary.reference.com/browse/Mastery">Mastery</a>:  command or grasp, as of a subject:</li>
</ul>
<p>Though competency and literacy seem to be very similar, I see them as distinct in the following way. Competence means that you have the knowledge/skill to perform a given task, without necessarily understanding why it is done or having the ability to adapt of if the conditions under which you learned the skill change.  Literacy, on the other hand, suggests that you understand why you perform the task the way it is and that you have the ability to adapt your performance to changing conditions and still be successful.</p>
<p>To re-word Tony&#8217;s goal stated above, the question in my mind then becomes, &#8220;What competencies are needed for knowledge workers today?&#8221;</p>
<p>Here are a couple that come to mind.  I&#8217;ll save more detailed discussion of these for the comments or future posts.</p>
<p>SUGGESTED COMPETENCIES</p>
<ul>
<li>Technology (hardware)</li>
<li>Technology (software)</li>
<li>Personal Computers</li>
<li>Social Networking (technical and personal)</li>
<li><a href="http://www.workliteracy.com/is-the-ability-to-create-visuals-an-important-work-literacy">Visual Communications</a></li>
<li>Information Assurance / Security</li>
<li>Impact of Globalization</li>
<li>Finance / money</li>
<li>Interpersonal communications</li>
</ul>
<p>I&#8217;m sure there are more, and I&#8217;m sure some of these may not be appropriate.  But it is a start.</p>
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		</item>
		<item>
		<title>What they say and what they mean</title>
		<link>http://nsl.gbrettmiller.com/2008/managing-the-hard-to-manage</link>
		<comments>http://nsl.gbrettmiller.com/2008/managing-the-hard-to-manage#comments</comments>
		<pubDate>Sun, 29 Jun 2008 14:12:53 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Learning]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=442</guid>
		<description><![CDATA[On the recommendation of a friend, I recently read Management of the Absurd by Richard Farson. The book is a wealth of ideas and views on management that you don&#8217;t often come across.  An example of a management challenge that Farson discusses is the management of creativity:
Real creativity, the kind that is responsible for [...]]]></description>
			<content:encoded><![CDATA[<p>On the recommendation of a friend, I recently read <a href="http://www.amazon.com/Management-Absurd-Richard-Farson/dp/0684830442/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1214596820&amp;sr=8-1">Management of the Absurd</a> by Richard Farson. The book is a wealth of ideas and views on management that you don&#8217;t often come across.  An example of a management challenge that Farson discusses is the management of creativity:</p>
<blockquote><p>Real creativity, the kind that is responsible for breakthrough changes in our society, always violates the rules.  That is why it is so unmanageable and that is why, in most organizations, when we say we desire creativity we really mean manageable creativity.  We don&#8217;t mean raw, dramatic, radical creativity that requires us to change.</p></blockquote>
<p>As much as organizations say they want to be innovative and groundbreaking, they usually don&#8217;t mean they want each of their individual employees to be innovative and groundbreaking.  An important thought to keep in mind when thinking about <a title="Work Literacy" href="http://www.workliteracy.com">work literacy</a>, especially when trying figure who the <a href="http://www.workliteracy.com/developing-work-literacies-whos-the-target-audience">target audience</a> is for implementing any work literacy initiatives.</p>
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		<item>
		<title>Games and learning</title>
		<link>http://nsl.gbrettmiller.com/2008/games-and-learning</link>
		<comments>http://nsl.gbrettmiller.com/2008/games-and-learning#comments</comments>
		<pubDate>Fri, 27 Jun 2008 23:33:36 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Innovation]]></category>

		<category><![CDATA[Knowledge Work]]></category>

		<category><![CDATA[Learning]]></category>

		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[Work Literacy]]></category>

		<category><![CDATA[Educational Games]]></category>

		<category><![CDATA[PSP]]></category>

		<category><![CDATA[Serious Games]]></category>

		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=441</guid>
		<description><![CDATA[I&#8217;ve had a strong interest in video games on a personal level for many years (see this page for some of my thoughts).  More recently, I&#8217;ve become interested on a professional level in the potential for games to be used to support learning and other &#8217;serious&#8217; purposes - hence the name &#8220;Serious Games&#8220;.
I see [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a strong interest in video games on a personal level for many years (see <a title="NSL:  Video games - Future of education or harmful addiction? " href="http://nsl.gbrettmiller.com/video-games-future-of-education-or-harmful-addiction">this page</a> for some of my thoughts).  More recently, I&#8217;ve become interested on a professional level in the potential for games to be used to support learning and other &#8217;serious&#8217; purposes - hence the name &#8220;<a title="The Serious Games Portal" href="http://seriousgames.ning.com/">Serious Games</a>&#8220;.</p>
<p>I see the techniques and technologies of video games playing an increasing role in helping to close the <a title="Work Literacy:  Work Literacy Gap" href="http://www.workliteracy.com/work-literacy-gap">work literacy gap</a>.  This is especially true as games and systems become increasingly &#8220;network ready&#8221; and the games become more multi-player and social.</p>
<p>Commenting to a <a href="http://online.wsj.com/article/SB121426677949598525.html">story in the Wall Street Journal</a>, the Educational Games Research blog writes in the post <a href="http://edugamesblog.wordpress.com/2008/06/27/psp-mini-nets-show-small-group-potential/">PSP Mini-nets Show Small Group Potential</a>:</p>
<blockquote><p>The possibilities of harnessing the mini-net features of the PSP are striking. Small groups could be set up with the PSP to tackle a project together in an educational game.  Excluding other players from the groups would allow a room full of students working on PSPs to organize into teams working on objectives within the game.</p></blockquote>
<p>This is obviously a very small-scale, artificial (ie, classroom) situation, but it does show the potential of &#8220;social&#8221; games to help teach, and to help learn.</p>
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		<item>
		<title>The evolution of the employee-employer relationship</title>
		<link>http://nsl.gbrettmiller.com/2008/the-evolution-of-the-employee-employer-relationship</link>
		<comments>http://nsl.gbrettmiller.com/2008/the-evolution-of-the-employee-employer-relationship#comments</comments>
		<pubDate>Fri, 27 Jun 2008 04:16:53 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Knowledge Management]]></category>

		<category><![CDATA[Knowledge Work]]></category>

		<category><![CDATA[Learning]]></category>

		<category><![CDATA[Re-invention]]></category>

		<category><![CDATA[Social Networks]]></category>

		<category><![CDATA[Web 2.0]]></category>

		<category><![CDATA[Work Literacy]]></category>

		<category><![CDATA[employee]]></category>

		<category><![CDATA[employer]]></category>

		<category><![CDATA[Organizations]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=440</guid>
		<description><![CDATA[Here&#8217;s another piece from the archives, this one from April 2004.   I&#8217;ve pulled this one out as part of a response to a discussion between Bill Brantley and Harold Jarche on the question of the work literacy gap and its impact on, and the role of, the organization.
= = == === =====
 Employee-employer [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s another piece from the archives, this one from April 2004.   I&#8217;ve pulled this one out as part of a response to a discussion between <a href="http://eclecticbill.blogspot.com/2008/06/new-organizational-models-and-crisis-of.html">Bill Brantley</a> and <a href="http://www.jarche.com/2008/06/pitching-work-literacy/">Harold Jarche</a> on the question of the <a href="http://www.jarche.com/2008/06/the-work-literacy-gap/">work literacy gap</a> and its impact on, and the role of, the organization.</p>
<p>= = == === =====<br />
<a href="http://nsl.gbrettmiller.com/2004/employee-employer-relations-in-a-knowledge-based-economy"><strong> Employee-employer relations in a knowledge based economy</strong></a></p>
<p>I’ve long believed that the prevelance of knowledge work in organizations today will (eventually) fundamentally shift the employee - employer relationship. In many ways, knowledge workers will come to be “self-employed” in the sense that they are working to improve themselves and to make an impact on the world at large and not just within the company they happen to be “working for” at the time.</p>
<p>With 401k plans allowing for retirement planning independent of a specific job or pension plan, and for various other reasons that are well documented elsewhere, knowledge workers don’t seem to be staying in the same place for their entire careers anymore. With retirement taken care of, other things today’s employees need to consider include health/life insurance, etc. A truly self-employed knowledge worker also has to worry about the business end of things, such as billing’invoicing, taxes, payroll, etc. etc.</p>
<p>By working “for” a company, knowledge workers are in many ways simply out-sourcing the business end of being self-employed so they can focus on the job itself.</p>
<p>This obviously raises some interesting questions for organizations….</p>
<p>===== === == = =</p>
<p>The emergence of Web 2.0 has definitely had an impact here, since individuals can be more &#8220;independent&#8221; than ever, even within the confines of being an employee of a company.  As Bill writes:</p>
<blockquote><p>In fact, as the rise of social network-based learning has demonstrated, employees no longer need the company to develop their knowledge, skills, and abilities. In many professions, communities of practice and professional organizations have replaced the shop floor and company mentors as the source of employee training.</p></blockquote>
<p>The challenge for organizations in this situation becomes not providing employees the training they need to carry out the company&#8217;s goals and projects, but rather providing employees with goals and projects that engage the employees and effectively use what they are learning for themselves.</p>
<p><em>Updated [27 Jun]:  Although this post is primarily targeted at the changing role of the organization, it also addresses Michele Martin&#8217;s questions concerning <a href="http://www.workliteracy.com/changing-knowledge-worker-attitudes">changing knowledge workers&#8217; attitudes</a> about learning and training.</em></p>
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		<item>
		<title>Please excuse the mess&#8230;</title>
		<link>http://nsl.gbrettmiller.com/2008/please-excuse-the-mess</link>
		<comments>http://nsl.gbrettmiller.com/2008/please-excuse-the-mess#comments</comments>
		<pubDate>Thu, 26 Jun 2008 04:19:49 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Learning]]></category>

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		<category><![CDATA[Tools]]></category>

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		<description><![CDATA[&#8230;while I fix the problems I have caused in site layout.
Updated:  Thank you for your patience and understanding.
]]></description>
			<content:encoded><![CDATA[<p>&#8230;while I fix the problems I have caused in site layout.</p>
<p><em>Updated:  Thank you for your patience and understanding.</em></p>
]]></content:encoded>
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		<item>
		<title>Tools do not a master make [redux]</title>
		<link>http://nsl.gbrettmiller.com/2008/tools-do-not-a-master-make-redux</link>
		<comments>http://nsl.gbrettmiller.com/2008/tools-do-not-a-master-make-redux#comments</comments>
		<pubDate>Thu, 26 Jun 2008 00:27:55 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Blogs]]></category>

		<category><![CDATA[Learning]]></category>

		<category><![CDATA[Mastery]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Work Literacy]]></category>

		<category><![CDATA[Digital Thinking]]></category>

		<category><![CDATA[KnowledgeWork]]></category>

		<category><![CDATA[PowerPoint]]></category>

		<category><![CDATA[WorkLiteracy]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=434</guid>
		<description><![CDATA[I&#8217;ve been catching up on the posts over at Work Literacy (that&#8217;s a lot of catching up!), along with discovering new (to me) blogs  in the field of learning.  This in turn has had me revisiting old posts and ideas of my own.
Joan Vinall-Cox&#8217;s post Old Skills and New Know-How, a response to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been catching up on the posts over at <a href="http://www.workliteracy.com">Work Literacy</a> (that&#8217;s a lot of catching up!), along with discovering new (to me) blogs  in the field of learning.  This in turn has had me revisiting old posts and ideas of my own.</p>
<p>Joan Vinall-Cox&#8217;s post <a href="http://joanvinallcox.wordpress.com/2008/06/24/old-skills-new-know-how/">Old Skills and New Know-How</a>, a response to Michele Martin&#8217;s post <a href="http://www.workliteracy.com/knowledge-workers-as-craft-workers">Knowledge Workers as Craft Workers</a> (which, as it turns out, is based on a <a href="http://www.workliteracy.com/developing-work-literacies-whos-the-target-audience#comment-250">comment I left</a> to another of Michele&#8217;s posts), discusses the importance of understanding the skills that must go into using a new technology.</p>
<p>Re-printed below is a post of mine from August 2006, <a href="http://nsl.gbrettmiller.com/2006/tools-do-not-a-master-make">Tools do not a master make</a>, that explores a similar theme.</p>
<p>= = == === =====</p>
<div class="post-entry">
<p>No tool of modern technology is as universally used, and almost as universally reviled, in the world of business and government as is <a title="Microsoft Office Online: PowerPoint 2003 Home Page" href="http://www.microsoft.com/powerpoint">Microsoft PowerPoint</a>. Perhaps most famous of the PowerPoint bashers is <a title="The Work of Edward Tufte and Graphics Press" href="http://www.edwardtufte.com/tufte/index">Edward Tufte</a>, writer of several books and essays on information design.  (I was fortunate enough to attend one of <a title="Edward Tufte: Courses" href="http://www.edwardtufte.com/tufte/courses">his  courses</a> in the late ’90s, his <a title="Edward Tufte: Posters" href="http://www.edwardtufte.com/tufte/posters">poster of Napoleon’s March to Moscow</a> still hangs on the wall in my office.)</p>
<p>Tufte has described his issues with PowerPoint in  magazine articles (such as <a title="Tufte - PowerPoint is Evil (wired.com  Sep 2003)" href="http://wired.com/wired/archive/11.09/ppt2.html">PowerPoint is Evil</a> in <a title="Wired.com" href="http://wired.com/">Wired</a> magazine), in a self-published essay entitled <a title="Edward Tufte - The Cognitive Style of PowerPoint" href="http://www.edwardtufte.com/tufte/powerpoint">The Cognitive Style of PowerPoint</a>, and in a chapter in his latest book <a title="Edward Tufte - Beautiful Evidence" href="http://www.edwardtufte.com/tufte/books_be">Beautiful Evidence</a>.   In the past week or so a few others have also lambasted PowerPoint, including Dave Snowden of <a title="Cognitive Edge" href="http://www.cognitive-edge.com/">Cognitive Edge</a> in a couple of posts (<a title="Dave Snowden - Festival of Bureaucratic Hyper-Rationalism" href="http://www.cognitive-edge.com/2006/08/festival_of_bureaucratic_hyper.php">Festival of Bureaucratic Hyper-Rationalism</a> and <a title="Dave Snowden - Tufte and PowerPoint" href="http://www.cognitive-edge.com/2006/08/tufte_and_powerpoint.php">Tufte and PowerPoint</a>) and Scott Adams (via <a title="Dilbert - 04 August 2006" href="http://www.dilbert.com/comics/dilbert/archive/dilbert-20060804.html">Dilbert</a>).</p>
<p><a title="Don Norman's jnd.org / press kit / biography" href="http://www.jnd.org/bio-sketch.html">Don Norman</a>, of the <a title="Nielsen Norman Group: usability consulting, training &amp; user research reports" href="http://nngroup.com/">Nielsen Norman Group</a>, has a different take on PowerPoint.  In his essay <a title="Don Norman's jnd.org / In Defense of PowerPoint" href="http://jnd.org/dn.mss/in_defense_of_powerp.html">In Defense of PowerPoint</a>, Norman places the blame not on PowerPoint but on those who use it improperly. “Don’t blame the problem on the tool.” Or, put another way - <a title="Google search results" href="http://www.google.com/search?hl=en&amp;q=%22Powerpoint+doesn%27t+bore+people%2C+people+bore+people%22&amp;btnG=Google+Search">PowerPoint doesn’t bore people, people bore people</a>. <a title="About Cliff Atkinson" href="http://sociablemedia.typepad.com/about.html">Cliff Atkinson</a> is another who believes that PowerPoint can be used effectively.  For some great ideas check out the <a title="beyond bullets" href="http://www.beyondbullets.com/">Beyond Bullets</a> blog or Atkinson’s book <a title="amazon.com - Beyond Bullet Points: Using Microsoft PowerPoint to Create Presentations That Inform, Motivate, and Inspire" href="http://www.amazon.com/exec/obidos/ASIN/0735620520/sociablemedia-20">Beyond Bullet Points</a>.</p>
<p>Of course, this problem is not limited to the world of business. One of the big promises of ever faster and more powerful consumer technology (if we are to believe marketing campaigns) is that everyone will be able to perform like an expert. Take, for example, the following pitch for Apple’s GarageBand software (emphasis is mine):</p>
<blockquote><p>The new video track in GarageBand makes it easy to add an original music score to your movies. And don’t worry about your musical talent — <strong><em>or lack thereof</em></strong>. Just use GarageBand’s included loops, or try a combination of loops, software instruments, or any previous audio recordings you created.</p>
<div class="source">— <a title="Go to http://www.apple.com/ilife/garageband/" href="http://www.apple.com/ilife/garageband/">Apple - iLife - Garageband</a></div>
</blockquote>
<p>Don’t get me wrong, I love GarageBand (and the whole <a title="Apple - iLife" href="http://www.apple.com/iLife">iLife</a> suite for that matter, I use it almost every day). It is very easy to create a ’song’ using loops, like my <a id="p21" title="First Song.mp3 - Brett Miller's first song in GarageBand" onmousedown="selectLink(21);" href="../wp-content/uploads/2006/08/First%20Song.mp3">First Song</a>. Once I got comfortable with the GarageBand interface, it only took me a couple of hours to browse through the loops, pull some together so it sounded good, and export it to iTunes. The ’song’ is listenable, but doesn’t reflect any real musical skill on my part. I didn’t apply any knowledge of time signatures, keys, tempo, or anything. I just dragged-and-dropped.</p>
<p>I guess my point is don’t get pulled into a false belief that a tool, any tool, can make you an expert at something or give you expert results. Remember, good tools are nice to have, but in the hands of a master even the simplest of tools can create wonders.</p>
<p>===== === == = =</p>
<p>You may also want to check out one of my earliest posts, <a href="http://nsl.gbrettmiller.com/2003/quick-example-of-individual-productivity-gainssavings-based-on-digital-thinking">Quick example of individual productivity gains / savings based on digital thinking</a>.</p>
</div>
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		<title>It&#8217;s a good time to be a Nintendo based virtual musician</title>
		<link>http://nsl.gbrettmiller.com/2008/its-a-good-time-to-be-a-nintendo-based-virtual-musician</link>
		<comments>http://nsl.gbrettmiller.com/2008/its-a-good-time-to-be-a-nintendo-based-virtual-musician#comments</comments>
		<pubDate>Wed, 25 Jun 2008 23:12:15 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
		
		<category><![CDATA[Innovation]]></category>

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		<category><![CDATA[Music]]></category>

		<category><![CDATA[Video Games]]></category>

		<category><![CDATA[DS]]></category>

		<category><![CDATA[Guitar Hero On Tour]]></category>

		<category><![CDATA[Nintendo]]></category>

		<category><![CDATA[PlayStation 3]]></category>

		<category><![CDATA[Rock Band]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[It is a good time to be a virtual musician, especially if your platform of choice comes from Nintendo.  This past weekend saw the release of versions of the popular Guitar Hero and Rock Band game franchises for the Nintendo DS and the Nintendo Wii, respectively.
Guitar Hero On Tour brings the guitar strumming fun [...]]]></description>
			<content:encoded><![CDATA[<p>It is a good time to be a virtual musician, especially if your platform of choice comes from <a href="http://www.nintendo.com/">Nintendo</a>.  This past weekend saw the release of versions of the popular <a href="http://www.guitarhero.com/us/">Guitar Hero</a> and <a href="http://www.rockband.com/">Rock Band</a> game franchises for the <a href="http://www.nintendo.com/ds">Nintendo DS</a> and the <a href="http://www.nintendo.com/wii">Nintendo Wii</a>, respectively.</p>
<p><a href="http://www.guitarhero.com/ghot/us/#/home/">Guitar Hero On Tour</a> brings the guitar strumming fun to the DS.  I had a chance to try it out over the weekend and it is, in the words of my niece, &#8220;freaking sweet&#8221;.  Like the console versions, GHOT has a custom guitar controller.</p>
<p>&#8220;But the DS doesn&#8217;t use separate controllers,&#8221;  you say?  Check this out:</p>
<p style="text-align: center;"><img class="aligncenter" style="vertical-align: middle;" src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/G/Guitar%20Hero%20DS/Everything%20Else/Art/RAW/gh_on_tour_guitar_grip--article_image.jpg" alt="" width="222" height="174" /></p>
<p style="text-align: left;">That in combination with a pick-shaped stylus and the DS touch screen make for very cool game play.  Check out the <a href="http://www.guitarhero.com/ghot/us/#/home/">official game site</a> for all the details.</p>
<p style="text-align: left;">The Wii version of Rock Band is, I&#8217;m sure, quite similar to the <a href="http://www.us.playstation.com/PS3">PlayStation 3</a> and <a href="http://www.xbox.com/en-US/">XBox 360</a> versions in terms of music and playability.  Since I already have Rock Band for PS3 (working my way through a &#8220;Hard&#8221; solo tour), I doubt if I&#8217;ll get the Wii version, but I know my brother&#8217;s kids are already hounding him for the Wii version.</p>
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