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	<title>No Straight Lines &#187; Educational Games</title>
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	<link>http://nsl.gbrettmiller.com</link>
	<description>... a knowledge worker's waste blog ...</description>
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		<title>Games and learning</title>
		<link>http://nsl.gbrettmiller.com/2008/games-and-learning</link>
		<comments>http://nsl.gbrettmiller.com/2008/games-and-learning#comments</comments>
		<pubDate>Fri, 27 Jun 2008 23:33:36 +0000</pubDate>
		<dc:creator>Brett</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Knowledge Work]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Work Literacy]]></category>
		<category><![CDATA[Educational Games]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://nsl.gbrettmiller.com/?p=441</guid>
		<description><![CDATA[I&#8217;ve had a strong interest in video games on a personal level for many years (see this page for some of my thoughts). More recently, I&#8217;ve become interested on a professional level in the potential for games to be used to support learning and other &#8216;serious&#8217; purposes &#8211; hence the name &#8220;Serious Games&#8220;. I see [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had a strong interest in video games on a personal level for many years (see <a title="NSL:  Video games - Future of education or harmful addiction? " href="http://nsl.gbrettmiller.com/video-games-future-of-education-or-harmful-addiction">this page</a> for some of my thoughts).  More recently, I&#8217;ve become interested on a professional level in the potential for games to be used to support learning and other &#8216;serious&#8217; purposes &#8211; hence the name &#8220;<a title="The Serious Games Portal" href="http://seriousgames.ning.com/">Serious Games</a>&#8220;.</p>
<p>I see the techniques and technologies of video games playing an increasing role in helping to close the <a title="Work Literacy:  Work Literacy Gap" href="http://www.workliteracy.com/work-literacy-gap">work literacy gap</a>.  This is especially true as games and systems become increasingly &#8220;network ready&#8221; and the games become more multi-player and social.</p>
<p>Commenting to a <a href="http://online.wsj.com/article/SB121426677949598525.html">story in the Wall Street Journal</a>, the Educational Games Research blog writes in the post <a href="http://edugamesblog.wordpress.com/2008/06/27/psp-mini-nets-show-small-group-potential/">PSP Mini-nets Show Small Group Potential</a>:</p>
<blockquote><p>The possibilities of harnessing the mini-net features of the PSP are striking. Small groups could be set up with the PSP to tackle a project together in an educational game.  Excluding other players from the groups would allow a room full of students working on PSPs to organize into teams working on objectives within the game.</p></blockquote>
<p>This is obviously a very small-scale, artificial (ie, classroom) situation, but it does show the potential of &#8220;social&#8221; games to help teach, and to help learn.</p>
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